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Showing posts from 2012

the future of digital audio

  it must require: very high speed sampling rates. ultraSampling So high we'll use >100x data rates and storage. this is to have ultra-low latency for tracking and live work. most likely this would not run on a standard computer-based system very well due to driver latency. standalone embedded systems would provide best performance. the systems require end-to-end very high sample rates, from ADC to DAC, in order to achieve very low latencies far below the ability to hear it. simple integral upsampling provides backward compatibility of media assets. current practice zero-latency analog monitoring will remain essential, allowing favored outboard analog inserts, but ultrasampling will add near-analog latency, allowing favored processing in digital. sampling rates required are one to two orders of magnitude greater than present to even begin to approach near-analog latencies, more specifically, below perceptual threshold. many claim 7-10ms being below threshold

air travel

ever amusing to watch as the plane fitfully fills with passengers carefully hideously fearfully evaluate each new face chest shirt aura spirit demeanor comes down the aisle and their careless willingness to watch people trapped in line by some seasoned traveller who disdainfully brings a huge bag into is seat space and wastes precious 67  seconds trying to force fit under the ancient passenger seated in front of him jostling the elderly who has no idea not a whim of why their seat is jerking and bumping when they haven't even taken off yet then as finally the attendant grimly cheerfully takes the bag and puts it overhead where the oaf should have and the line staggers forward at fractional feet per minute and the person they evaluated as the worst one passes them by not to be seated by them heaving a sigh without moving praising god that wasn't their seatmate a truly horrific blind seated date for 5 hours and 23 minutes except for the headwinds we are ready to